An essay on the risks of designing using design patterns.
An journal post on my experience with the Vale of Glamorgan planning departments handling of a proposed housing development near my house in South Wales.
In April 2013, I spoke at the Do Lectures in West Wales.
The article I wrote for 24ways on how to typeset the right rag on the web.
2013 brought with it more work in and amongst editorial processes for Mark Boulton Design. And with it, some challenges designing systems that can react to the speed of the story.
A write-up of work for Al Jazeera between 2010 and 2013 working on a redesign of their digital design language.
Mark Boulton Design was nominated for a few awards for this year's Net Awards.
I've had a few people ask me recently about how we work at Mark Boulton Design. And, the truth be told, it slightly differs from project to project, from client to client. But the main point is that we work in an iterative way with prototypes at the heart of our work every step of the way.
A post in which I describe the cyclical way of the web design industry to keep trying to define itself and what it does.
How and when we do collaborative moodboards with clients at Mark Boulton Design.
Mark Boulton Design is acquired by Monotype on the 7th April 2014.
A game I play with my two year old daughter as I try to answer the question 'why?'
Thoughts on Google Chrome’s experiments on ditching the URL.
Number one in a series of posts called ‘My Handbook’
In memory of Rebecca Meyer.
Musing over why I'm taking a year off speaking at web conferences in 2015.
Two years later, I've changed how we watch films and TV in the Boulton household.
In which I disagree with my previous articles
How we can create design SDKs to ensure our design work is progressed in the right way with other designers
An article about how to design a portfolio and my experience of applying advice from one of the first Art Directors I worked with.
On Marginal Degredation and how tiny, little deviations from a product design, or brand, can have a massive, cumulative effect.
How to go about creating, launching and managing a design system in a place that makes it hard to do so.
What do design systems and Postel’s law have in common?
In which I announce I'm leaving the company that bought my company three years ago.
How I define design principles and specifically for EMBL.
In which I announce I'm starting a new job at the European Molecular Biology Laboratory
A new design. Some new bits and pieces. An an awful lot of new stuff under the hood.
A post in which I describe how we use Zapier and Trello at EMBL to figure out our editorial calendar
A post in which I outline my little method for getting people to think before asking.
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